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(CT) High Guard Rules

Mayday has rules converting it's hexes to High Guard range bands.

Going off memory and the JTAS index, there's an article in #22 called Seastrike which deals with using LLB2, High Guard, and Striker underwater. I specifically remember an "X water depth = Y High Guard armor" chart among other things.

JTAS #24 has an article about High Guard/TCS campaigns. Again, IIRC, the article discusses maintenance supplies and other endurance issues along with other stuff I can't quite remember.
 
Adventure 5 Trillion Credit Squadron includes expansions to Book 5.
 
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