<BLOCKQUOTE>quote:</font><HR>Originally posted by kafka47:
I am not entirely convinced that the Valkyrie do not belong in IMTU. I sometimes have been known to mix a little Lovecraft into my Traveller campaign. In which I speculate a secret Imperial Agency under the name of Drei Grün is still actively seeking out the Mythos. The Valkyrie merely are the physical manifestation of what lies in the shadows and spaces in between Time/Space.
Other GURPS aliens, I would willing trash, I realize that some have been annonated by canon but...still. I would rather have alien worlds more lavishly detailed than aliens. I have high hopes for this T20.<HR></BLOCKQUOTE>
But do they belong in the Marches?
A good alien race, to me, s one that meets the following criteria:
1) an alien mindset is put forth, enforced as need be with rules mechanics.
2) it must logically fit into the setting as presented.
3) is should be relatively ballanced against other races (Not of need as PC's). For Example, K'Kree are excellent, IMO. But as PC's in a mixed game? Never. I've run one short game with a K'Kree Party... it was fun but tiring.
4) A schtick or quick hook is a good think, so long as there is enough support material to allow said schtick to be a central focus rather than monolithic single-archetype (CT Hivers or K'Kree vs TNE Ithklur)
5) Physically believeable in the context of the setting's physics.
6) Enough cultural material to allow realistic interactions between members of said race in a roleplaying context.
#6 is the big sticking point for me in most games. Certain races defined as "Loners by nature" just make no sense as intelligent technologicals. Likewise, a race of slavering psychopaths need some form of interaction with each other that isn't kill on sight, or they won't reproduce; guidelines for this are needed. Far too many races are presented in far too many games solely in how they interact with humans.
Pure schtick races also don't do me any fun. Kender, bad. Gully dwarves, not so bad. CT Hiver, Good. TNE hiver so so. TNE Ithklur, very bad (especially the San*clas stuff!). TNE H&I pissed me off at release, even more when I purchased it, and still annoys me to this day for it being so very UN-traveller in its treatment of both races.
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-aramis
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