Yesterday I started pondering mapping for a 3d Traveller universe. Consider this, packing spheres of equal size gives 12 one Parsec spheres touching the central one.
Mapping and display is the issue, I mean it could be done.
The easiest mapping convention would to use the multiple standard hex maps, with each layer offset to the vertices of the layer below....
Mapping and display is the issue, I mean it could be done.
The easiest mapping convention would to use the multiple standard hex maps, with each layer offset to the vertices of the layer below....