Proneutron
SOC-13
Well do you like rolling up new characters very often? T20 characters take a long time to roll up.
Not relevant for me. That is how I've GMed for decades. Very successfully too. And you cannot argue with success
Well do you like rolling up new characters very often? T20 characters take a long time to roll up.
Not relevant for me. That is how I've GMed for decades. Very successfully too. And you cannot argue with success
So I GMed with classic Traveller, so the players had no particular goal other than to get as rich as possible since they could not advance in level, and then they start hiring people, buying starships, putting together armies, marines, interstellar navies and start taking over star systems. A lot of the decisions were purchased needed for the military, building colonies and defending them from pirates and hostile powers. Did your campaigns go in that direction?
LOL. Yeah, I chucked the broken/unrealistic trade rules on Day one.
Well if you can't advance your character,
Why can't your characters advance?
If he blows up a corsair pirate ship that attacked his scout ship in space, how many skill points is that worth? The rules aren't very clear on that.
Well you can take it a step further and not roll dice relying on the GM to determine whether something succeeds or fails.THAT is why you need GMs. I GM isn't one who simply regurgitates RAW in a game. It is his/her job to make a living setting AND fill in rule gaps as required. Failures when combined with successes CAN be more educational than JUST successes. That's why I am glad it isn't codified in Trav.
Well you can take it a step further and not roll dice relying on the GM to determine whether something succeeds or fails.
so maybe if you have a Starship handy, that mugger with a knife is not so much of a challenge, but maybe if the player defeats him in a knife fight it might be worth a point or two.
Well you could add to your skills in classic Traveller, there were no firm guidelines on how the GM should award skill points to characters and for what circumstance, if a character kills a thug in a back alley that tried to rob him, should he get a skill point for that? If he blows up a corsair pirate ship that attacked his scout ship in space, how many skill points is that worth? The rules aren't very clear on that.
Pffft. XP. Murder hobos for stats.
Go to the dojo instead.