Enoki
SOC-14 1K
This is one of the write ups I use for games. Yes, I do stuff on the 'wrong side' of the 3rd Imperium... This one is taken from canon about the Granicus system being "Pirate's paradise."
Pirates of the Glimmerdrift (approx. date 1100)
The trailing edge of the Glimmer rift, or Glimmerdrift as it is more commonly called, has become a haven for pirates and criminal organizations. The relative isolation of this section of space from the Imperium makes it ideal for such groups to have their bases and be safe from reprisal. Adding to the safety for such criminal groups is the coreward Grand Duchy of Stoner, the “Hermit Kingdom” of anti-Imperials. To rimward the Maskai form another roadblock to entry.
The Federation of Heron is little more than a loose group of cooperating criminal syndicates, cabals, and crews that banded together to become a semi-legitimate government. With no strong government in most systems, criminal organizations control the systems in the region.
The whole Even sub-sector can be considered an area of rampant piracy and criminal organizations. Many of the systems are completely lawless. Others have some degree of local rule that prevents complete anarchy. Every system in the sub-sector should be treated with caution, and even considered an amber zone.
Many of these systems are also aligned with the Ral Rantha, who themselves are largely a criminal empire.
Systems included in this description are:
Sardis 0521 A667553-E Lawless. Drug cartels.
Novae 0522 A686796-9 Syndicate. Specialized in starship chop shopping
Thermon 0623 B888755-6 Syndicate smuggling
Chilok 0424 C426512-A Lawless
Merbizinkhi 0327 B566340-B Syndicate. Smuggling. Stronghold. Fortified system.
Illum 0726 C595876-5 Syndicate
Asher 0729 D76A586-4 Hide out for wanted and criminals
Granicus 0520 D435589-7 (canon)
Modoc 0919 E65A303-5 “Wild West” oligarchy
Ember 1018 C989212-7 Syndicate
Lagu 1219 E100100-8 Anarchy
Shinan 1319 C422574-A Syndicate
Uukishku 1420 B100576-B Syndicates. Run starship chop shops.
Gadir Murgis 0126 A584630-A Lawless, smuggling.
Many adjoining systems that are not syndicate or criminal have zero tolerance for lawlessness. These often have oppressive law enforcement and very strict requirements for starships entering their space. These include:
Fiedler 1022
Neruda 1023
Hays 3222
Sheridan 0324
Khamkhabu 0329
Asla 0827
Haida 0519
Heron itself is neutral ground for criminal and syndicate groups. It is their diplomatic meeting location where issues between them are resolved with or without violence, usually the later.
The pirate crews usually operate outside their own, or rival systems up to about a sub-sector in distance. Any ship entering any of these systems could be subject to piracy attempts.
Pirates of the Glimmerdrift (approx. date 1100)
The trailing edge of the Glimmer rift, or Glimmerdrift as it is more commonly called, has become a haven for pirates and criminal organizations. The relative isolation of this section of space from the Imperium makes it ideal for such groups to have their bases and be safe from reprisal. Adding to the safety for such criminal groups is the coreward Grand Duchy of Stoner, the “Hermit Kingdom” of anti-Imperials. To rimward the Maskai form another roadblock to entry.
The Federation of Heron is little more than a loose group of cooperating criminal syndicates, cabals, and crews that banded together to become a semi-legitimate government. With no strong government in most systems, criminal organizations control the systems in the region.
The whole Even sub-sector can be considered an area of rampant piracy and criminal organizations. Many of the systems are completely lawless. Others have some degree of local rule that prevents complete anarchy. Every system in the sub-sector should be treated with caution, and even considered an amber zone.
Many of these systems are also aligned with the Ral Rantha, who themselves are largely a criminal empire.
Systems included in this description are:
Sardis 0521 A667553-E Lawless. Drug cartels.
Novae 0522 A686796-9 Syndicate. Specialized in starship chop shopping
Thermon 0623 B888755-6 Syndicate smuggling
Chilok 0424 C426512-A Lawless
Merbizinkhi 0327 B566340-B Syndicate. Smuggling. Stronghold. Fortified system.
Illum 0726 C595876-5 Syndicate
Asher 0729 D76A586-4 Hide out for wanted and criminals
Granicus 0520 D435589-7 (canon)
Modoc 0919 E65A303-5 “Wild West” oligarchy
Ember 1018 C989212-7 Syndicate
Lagu 1219 E100100-8 Anarchy
Shinan 1319 C422574-A Syndicate
Uukishku 1420 B100576-B Syndicates. Run starship chop shops.
Gadir Murgis 0126 A584630-A Lawless, smuggling.
Many adjoining systems that are not syndicate or criminal have zero tolerance for lawlessness. These often have oppressive law enforcement and very strict requirements for starships entering their space. These include:
Fiedler 1022
Neruda 1023
Hays 3222
Sheridan 0324
Khamkhabu 0329
Asla 0827
Haida 0519
Heron itself is neutral ground for criminal and syndicate groups. It is their diplomatic meeting location where issues between them are resolved with or without violence, usually the later.
The pirate crews usually operate outside their own, or rival systems up to about a sub-sector in distance. Any ship entering any of these systems could be subject to piracy attempts.