mike wightman
SOC-14 10K
One other thing, the Traveller Adventure shows just how little direct Imperial involvement there is in out of the way frontier subsectors.
One other thing, the Traveller Adventure shows just how little direct Imperial involvement there is in out of the way frontier subsectors.
Calling the marches a frontier is like calling Chicago the "wild west"... may have been true once, but it's not viable descriptor now.
The Marches have been settled as part of the imperium for 500+ years. They're a borderland, but not a frontier.
frontier |ˌfrənˈti(ə)r|
noun
a line or border separating two countries.
• the district near such a line.
• the extreme limit of settled land beyond which lies wilderness, esp. referring to the western US before Pacific settlement: his novel of the American frontier.
• the extreme limit of understanding or achievement in a particular area: the success of science in extending the frontiers of knowledge.
The third Imperium needs to be stripped back to basics and then re-imaged, with questions like this answered from the world go.
The whole problem arises because the game came before the setting.
well, yeah. it had to. the setting is too big to define. if the setting had come first then it would still be a work in progress and traveller would not yet have been published.
the setting was developed ad hoc.
True, in a way. But the point is that the setting was developed ad hoc.
So we have the nebulous "idea" of Traveller repeatedly colliding with different versions, authors, publishers, and so forth accreting canon with every collision.
there was no Greyhawk or Blackmoor
unavoidable. so make it a feature, not a bug.
Traveller canon accreted. As Mike correctly points out, there was no plan beyond the need for the next adventure.
It can be developed deliberately to that end.
heh. you left out the biggest accretion force of all - the individual referee.
Now, I don't think this is necessarily a bad thing.
As I said before, we can pick and choose and need not be bound by everything that has been written over the years.
I resist the idea that there is a single canonical rule governing what a world controls, and what the Imperium controls, which would apply in every case.
But I do think the setting would be richer if it had been developed deliberately.
Using this set of three books, players can play single scenarios or entire adventuring campaigns set in any science-fiction situation.
It's well past time to treat the OTU as a subset of Traveller. The OTU needs to be presented as a setting which uses some of Traveller's rules as written, other modified to some degree, and still others ignored entirely.
treat the OTU as a subset of Traveller.
Isn't that what it is now?
There's a whole lot of OTU out there, and some of it doesn't make sense in light of later additions.
"Using this set of three books, players can play single scenarios or entire adventuring campaigns set in any science-fiction situation."
the first three books specified navies and armies and scout services and nobility, which suggests an awful lot about the implied setting.
... it also specified high passage, which all by itself suggests entire volumes about the implied setting. it also listed forgery and bribery as skills, which suggests entire volumes more about the implied setting.
starting with those three books, the otu seems like the sparsest and most minimal setting possible.
that OTU is a very different from the OTU which exists now.
I dread the prospect of doing even a single planet in any great detail. but an entire sector over a thousand years? hey, go for it, you got my reSPECT dawg.
It may not have been obvious in 1977, but someone as dim as I was noticing it by the mid-80s: Traveller's official rules and official setting should have been more sharply differentiated.
You don't have to develop a whole sector over a thousand years to lay out, for example, just what the relationship between worlds and the Imperium actually is.
And unfortunately GDW went down the road of providing the setting...