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A Bag of T5 Help: Adventures, Indexes, Lists, more

robject

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Online T5 Tools: http://traveller5.net/tools.html
Mini Indices to the Traveller5 Core Rules -- ATTACHED.
Mini Guides to using CT Adventures with T5 -- ATTACHED.

Laws of the Traveller
Hemdian's Law of Ubiquity: Ubiquity needs no code.
Daarnulud's Axiom of Requirement: Price is no constraint.
Tash's Stand: Bad data is no standard.
Miller's Hermeneutic: It also has to make sense.

Dukurshaa: The inability to tell the difference between numbers and reality. Sort of a Heisenberg's principle for interstellar commerce and industry. Dukurshaa is a sign of insanity in Vilani culture.
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Quick Character Generation:
[optional] 1. Determine homeworld and starting skill(s).
2. Roll the UPP.
3. Pick a career and the number of terms.
4. Select [age - 10] skills from that career.
5. Apply aging effects.
[optional] 6. Muster out.


Updating a CT/MgT Character to T5:
[optional] 1. Determine homeworld and homeworld skills (if not already done).
2. Add Career (xxxxx)-n where xxxxx is the CT character's career choice, and n is the number of terms served.
3. Convert skill levels:
CT level 0 = T5 level 1
CT level 1 = T5 level 2 or 3
CT level 2 = T5 level 4 or 5
CT level 3 = T5 level 6 or 7
(and so on)
4. Add all default skills that the character does not already have at level-0.


Quick Starships for T5
= Use starships from CT.


THREADS

BeastMaker
Burrowing Carnivore: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=29959
The Avoug of Okh Gvagh: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=32254

Chargen
"Basic" chargen for fast characters: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30482
Alexander Jamison, Merchant Captain: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30186
Mapping skill levels between MgT: http://www.travellerrpg.com/CotI/Discuss/showpost.php?p=443573&postcount=2

Guns and Armor
The Pistol and the Carbine: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=31394
Ported from CT: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30298

Robots
Sophontiform: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=31645
Vehicle-based: http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=461419#post461419
Nonstandard: attempt at designing a warbot: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30508

Small Craft
Small Craft List (using ACS): http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=489012#post489012
Using the old draft's VehicleMaker: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30503
Using ACS: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=29680

Sophonts
"Major races" DRAFT sophont cards: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30184.
Ael Yael walkthru: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30230
Llellewyloly (by Murdoc): http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30201
Primordials: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=32800

Starships
[SEARCH] T5 ship designs on COTI: attach this argument to the base www.travellermap.com URL: /CotI/Discuss/search.php?query=%5Bshipyard%5D&exactname=1&starteronly=0&forumchoice[]=129&prefixchoice[]=&childforums=1&titleonly=1&showposts=0&searchdate=0&beforeafter=after&sortby=lastpost&sortorder=descending&replyless=0&replylimit=0&searchthreadid=0&saveprefs=1&quicksearch=0&searchtype=1&nocache=0&ajax=0&userid=0&

"Book 2 fast" ACS ship design: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=29819
Design Walkthrus for the Beowulf and the Gazelle: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=29913
Notes for building 3,000 ton ships using ACS: http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=443807#post443807

"Book 2 Plus" add-ons for Book 2: http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=387278

Star Systems
"Wilderness" sysgen: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30997

ThingMaker

Ultimate Tape Player (TL11 item) http://www.travellerrpg.com/CotI/Dis...ad.php?t=32234


Vehicles
Example list: http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=470539
 

Attachments

  • T5 Index and Adventure Guide.zip
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Suggestions on Task Roll utility

Rob, I love your stuff! I have a daunting task of trying to make an original setting, but there's lots of good aids from you and the rest of the T5 community.

But I want to make some remarks about the Task Roll utility:

--the Range selection is not correct. The numbers in T5 indicate the MIDDLE of the range, and the boundaries of that range are halfway to the next range on each side. So the ranges actually go

Range 0 (contact includes R and T, movement up to opponent during melee is considered insignificant I suppose): 0 - 3 m (the middle distance being 1 m), 1D
Range 1: 3 - 25 m (5 m), 1D
Range 2: 25 - 100 m (50 m), 2D
Range 3: 100 - 325 m (150 m), 3D etc.

But who's counting! Ranges are fast and loose in this game.

--the This is Hard! rule was not explicitly put on the combat chart, but it must exist the same as for any other Task roll (unless the Personal Combat rules specifically exclude it for some reason??). If the Skill level of the character is less than the number of dice of difficulty, add another die. But if the character has Jack of All Trades, the level in that can be added and maybe mitigate the rule, although JoT is not actually added as a mod. Maybe you would have to add a JoT box and for this purpose, default 0?

--I had trouble understanding why the Target Number seems to go down by 1 when I increase the range one step. But then I saw it was the Size-Range mod calculation so that's okay.
 
UWP Code interpreter

...Also, you have a utility to translate the UWP Code into a planetary description. Very convenient, but it is giving blank outputs for population. So it says this planet "has a population of," where the text is missing, before going on to more things.
 
...Also, you have a utility to translate the UWP Code into a planetary description. Very convenient, but it is giving blank outputs for population. So it says this planet "has a population of," where the text is missing, before going on to more things.

I'm seeing population text. Can you send me an example?
 
I'm seeing population text. Can you send me an example?

I think the problem is when Population goes above A. For example, if I try

Fubar World 0101 A634BA2-G


then the output text is

"Fubar World (0101) A634BA2-G

"Fubar World is a medium-sized planet, with a diameter of 9,870 km and a circumference of 31,000 km. It has a very thin atmosphere with a standard gas mixture and a pressure of 10 kPa at sea level. It has seas of water covering 40% of its surface, and its surface gravity is 0.9 G. It has a year of 446 24-hour days; its actual day length is 30 hours. There are no moons. Average temperature is 15 C, with a temperature change of -8 C per kilometre altitude.

"Fubar World has a population. It is is a charismatic dictatorship, and its laws forbid portable energy weapons. Its tech is equivalent to the stone age."


As you can see, it did not give the population range in the text (for B or above).


You will notice also that eCode Tech Levels higher than F suddenly say "stone age" for the output. Higher codes than F are possible in the Traveller 5 system.
 
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...Also there are problems in the World-Builder tool if you use a Government Code F, or a Law Code E or F. No words are provided in the blanks for these types.
 
Updates

A few bugs fixed.
Quick character generation process added.
"Vehicle examples" thread linked.
 
Your quick CharGen process has only given me soldiers so far. I'd ask for more careers, plus a way to pick career and species.
 
Your quick CharGen process has only given me soldiers so far. I'd ask for more careers, plus a way to pick career and species.

That's because that's all it currently does.

As for more careers: I would like to see more, as well. I don't suppose you know how to write Perl?
 
I'm actually wanting a (downloadable executable?) program for a full Character Generation for T5 with all the appropriate errata immersed with choice options asked for / given.
Has / is anyone worked on this?
 
I've had one on the back burner for a while but have been waiting on updates to the errata. I may just have to go with what is currently in place and fix it up as more changes are made.
 
Rob

Does the sector generator either link to the related map or is there a way to get the related map generated?
 
That's because that's all it currently does.

As for more careers: I would like to see more, as well. I don't suppose you know how to write Perl?

Nope. I know nothing about software programming. Sorry.

I don't suppose there are any new T5 character generators?
 
I've updated the OP - the attached file is now the mini-Index AND the "Guide" to using classic adventures with T5.
 
I have some potential additions to the "Guide to Updating CT characters to T5." This gives a little more of the T5 feel, though it is more difficult to do on the fly.

1. Roll a homeworld for all characters using the random T5 table (or choose a homeworld), and add level-1 of all homeworld skills.

2. Roll Int+(-Flux) and Edu+(-Flux). Add Language (Anglic)-n using the larger of the two rolls (unless the character's homeworld is in the Domain of Vland). If the character is non-human or non-Imperial, add a different appropriate language instead. If the non-human/non-Imperial character needs to speak Anglic in addition to their other language (e.g. to communicate with PCs), add Language (Anglic)-(n-1) as well. If the character's homeworld is in the Domain of Vland, substitute Language (Vilani) for Language (Anglic) and add Language (Anglic) at one level lower if the character needs to be able to communicate with PCs.

3. Add Career (xxxxx)-n where xxxxx is the CT character's career choice, and n is the number of terms served.

4. Add all default skills that the character does not already have at level-0. In my 35 years of gaming experience, I have found that not including the default skills when there is a discreet list results in players that either 1-forget/don't know about them and never use them or 2-try to game the system by convincing the GM that a default skill not on the list should be on the list for whatever reason. Providing the list prevents 1 and much of 2.

Cheers,

Baron Ovka
 
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I think the problem is when Population goes above A. For example, if I try

"Fubar World (0101) A634BA2-G

"Fubar World has a population. It is is a charismatic dictatorship, and its laws forbid portable energy weapons. Its tech is equivalent to the stone age."
.

If TL16 is stone age .... :eek:
 
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