So, I was reading a bit in TNE World Tamers Handbook.
And, while this has come up a little bit, I've never really seen it in this context.
The issue is acclimating troops to the destination planet. Notably thin/dense atmospheres. But, perhaps, even local gravity conditions.
Luckily, 99% of the time, the troops have a week long trip that can be used to give the troops a head start.
In this case, the troop ships would need to be set up for separate environments. One for the troops being carried, and another for the operational crew of the ship.
Consider the simple case of a thin atmosphere on the destination world. While imperfect, the troop ship can adjust the pressure in the troop quarters to planet local, or gradually reduce it down over the trip, to give the troops a bit of time "at altitude", as it were. The premise is that the troops are planetside for the long term (weeks to months), not a quick trip down to the pub, and they should operate better while acclimated. It also allows those who don't do well to fall out early (and on board) rather in the midst of combat.
The same thing can be done for higher-G worlds. While not ideal, a week at higher-G during transit gives a bit of a jump up than suffering exhausting "G lag" after landing.
Meanwhile the ships crews are at normal conditions. There's crossover to be sure, no real need for airlock or anything more formal, more a pressure seal actually, but also no reason to subject the crews to the new conditions that they won't be spending any long term time in.
This also brings up another point.
Do high ports run at some "imperial standard" for atmosphere and G? Or do they adopt the local standard? Or are they, too, segregated?
Do you think that random Free Trader staterooms have the ability to adjust stateroom pressure independently of the ship at large, like it can adjust the heater/air conditioner for temperature, or are the staterooms set to a ship standard?
And, while this has come up a little bit, I've never really seen it in this context.
The issue is acclimating troops to the destination planet. Notably thin/dense atmospheres. But, perhaps, even local gravity conditions.
Luckily, 99% of the time, the troops have a week long trip that can be used to give the troops a head start.
In this case, the troop ships would need to be set up for separate environments. One for the troops being carried, and another for the operational crew of the ship.
Consider the simple case of a thin atmosphere on the destination world. While imperfect, the troop ship can adjust the pressure in the troop quarters to planet local, or gradually reduce it down over the trip, to give the troops a bit of time "at altitude", as it were. The premise is that the troops are planetside for the long term (weeks to months), not a quick trip down to the pub, and they should operate better while acclimated. It also allows those who don't do well to fall out early (and on board) rather in the midst of combat.
The same thing can be done for higher-G worlds. While not ideal, a week at higher-G during transit gives a bit of a jump up than suffering exhausting "G lag" after landing.
Meanwhile the ships crews are at normal conditions. There's crossover to be sure, no real need for airlock or anything more formal, more a pressure seal actually, but also no reason to subject the crews to the new conditions that they won't be spending any long term time in.
This also brings up another point.
Do high ports run at some "imperial standard" for atmosphere and G? Or do they adopt the local standard? Or are they, too, segregated?
Do you think that random Free Trader staterooms have the ability to adjust stateroom pressure independently of the ship at large, like it can adjust the heater/air conditioner for temperature, or are the staterooms set to a ship standard?