I mean, one can asume that tankers may serve (so to say) as drop tanks, moving away from the supported ship while he has the power in its capacitors, before jumping (I guess there wil lbe time enough to go farther than the ships jumping danger zone). AFAIK this is neither allowed nor forbiden by the rules (again, being quite uncelar about details)...
We've talked this to death to no solution.
What's the difference between a "drop tank" (i.e. a big box filled with fuel temporarily connected to ship and ejected before jump) and a "drop tank with an m-drive and small crew".
If drop tanks work at all, if a drop tank can provide XX% of the jump fuel (whether that's 100% or not), then there's no reason POWERED drop tanks can't be used.
The only real suggestion is that somehow normal drop tanks are destroyed on jump.
Otherwise, they're simply discarded and, again, no reason they couldn't be recovered, and if they can be recovered, no reason they can't be powered.
And once they're powered, they're now "fuel shuttles".
So, simply, I have to assume that drop tanks are destroyed on use. Some aspect of the jump event with the dropped tank nearby destroys the tank. And the tanks simply can not be moved far enough away from the jumped ship in time.
Mind, none of this makes sense to me. But that's the assumption.
Otherwise, I can readily see large mega-corp merchant ships using this technology on mains to get high jump performance out of ships with small amounts of jump fuel. I can simply imagine it's worth the money to have an infrastructure that supports such a thing and tank recovery to facilitate large ships jumping.
I actually did the math on it a long time ago, and it "worked out" using TNE designs. The idea of getting a J4 cargo ship with only 10% of the hull consumed by fuel. At a certain scale, it works.