This is probably going to be double posted and I hope a moderator removes the other one but;
Hey - for the new T5 version, please tell me that fighters are significantly harder to hit? Or that hitting is significantly harder than mongoose? Not just fighters, but against skilled/small/fast targets?
Or are we looking at hitting being trivial as per Mongoose? Where you positive modifiers available to hit: Fire control, gunner skill, dex/int DM completely dwarved your possible defensive modifiers when considering competant pilots/gunners on both sides (-2 for dodging, -1 for evade software.. then range, but this almost never came into play with particle or larger weapons).
Im wondering if the new version at least takes into account defender/dodger/piloting skill as equally as it takes into account firing skill.
Hey - for the new T5 version, please tell me that fighters are significantly harder to hit? Or that hitting is significantly harder than mongoose? Not just fighters, but against skilled/small/fast targets?
Or are we looking at hitting being trivial as per Mongoose? Where you positive modifiers available to hit: Fire control, gunner skill, dex/int DM completely dwarved your possible defensive modifiers when considering competant pilots/gunners on both sides (-2 for dodging, -1 for evade software.. then range, but this almost never came into play with particle or larger weapons).
Im wondering if the new version at least takes into account defender/dodger/piloting skill as equally as it takes into account firing skill.