Hmmmm....
1)definitely in agreeance(does that exist?) on the maps.....one of my bugbears from the original set was the 2d mapping system. Like so many aspects of traveller, tho, its ease of use and simplicity far outweighed my (at the time) need for "reality". And i spose that is where the crux lies.....simplicity v realism.....not only for us "old timers", but the new players that T5 will (hopefully) introduce to the imperium.
2)World Gen brings another point up....What gets shot out of the "canon", and does most of it really matter? IMO, no matter what happens with this, there will always be a pointyhead or two clutching their printout of Daibei Sector and whining "you cant change it."to them i say, "if the essence is the same, the details are secondary". One might reply "god is in the details", but if the essence of any change (say to world/system/starfield gen) is self consistent, then you have the best of both worlds (or in this case, thousands)
3) Trade and commerce has taken a beating in traveller through all of its versions IMO, so any change would be welcome....my prob here was always the "engine"(method) used to derive results. Either too easy to manipolate, or too much effort for a bland result. It would be nice to see a self-consistent "engine" within the core of the rules, so that any table, task, or creation system can be "related" to another, not directly per se, but as parts of the same overall "process" of the game.
4) The second biggest seller for me with TNE (still my fave Version-no hitting!!) was that i could build things....and im no gearhead. But having a big fat book full of self consistent rules for how things related to each other made my day as a GM. Now this can be simplified and streamlined as you like, but ship design and other designs are crucial to Traveller....and one of its strongest selling points, a "trademark" of the game system.
Phew this got a bit longer than i thought!The sheer hady thrill of discussing this game with other ppl who think about how it works, i spose. I also see a theme or two emerging in my own thoughts thru this..... self consistency and the ability to relate parts of the game thru its "engine". the power of group thought.....
Bryan "save me from this username" Grivell