Traveller, like Coca Cola, Should be Classic...
I would often think, while reading a Traveller supplement in the days of yore, That perhaps Mr. Miller was some sort of alien sent to earth to provide hands down the best RPG, ever, period.
Best, you say? Ever, you say? Yes! How else could you express support for a system that gave you the chance to generate a universe with a calculator and 2D6? The thing that made traveller great by comparison to other games of the day, was its zen-Like Simplicity. Scores of different magazines would pop up filled to the gunnels with "hit location charts" or "swinging on ropes in high winds tables" and other minutae. But not traveller! Traveller had a format. You could expect to go to Amber Zone planet dingus and find a scrap or to there... For lovers of the "less is more" school as myself, Traveller was a boon like no other... Thanks, Marc!
As far as most of the newer versions of traveller go, they seem to fall into the "gearheads took over" category. Not that im anti gearhead, mind you, but task checks out the wazoo!! "uhm, i open a door" (ref:"task check") Hey, is my shirt green?" (ref:"task check") perhaps im being a little too harsh on it, but it seemed as if the flow had gone out of the mechanics in the later years... A wise man once told me, "any game that presents itself as a wall of charts tables and statistics, unbreachable by new players, is akin to taking the money you would spend on it, roll it up into a wad, and rub it on a cheese grater until you have a pile of money dust." Fisst, i thought him a madman, but then I saw his wisdom...
As much as I would like it to be only for me, Traveller is a product, and a good product survives like many religions, by making new converts. The average person is just not going cold buy 4 different megatraveller books or 5,090,723 Gurps books at thirty bucks a shot because the rules systems are off putting to the average consumer. A game grows best with new blood flowing into it, which is what a game should do, grow...
But the old Empire was Stagnant, you say, its stable, established background would not change!
Nonsense... As a fan of the FOUNDATION series of novels traveller appealed to me because it had teh great potential for simulating cosmic politics in action, not merely by some war or that, but by givng life to the setting, depth...
The "shattered Imperium" era pooped on this. Instead of a vast interacting culture at tech level F, we find that biological development of a species is meaningless, and they are no better at handling conflict than us at tech level 7 or whatever it is... I call this the "DEEP SPACE NINE" effect... DSN was a bad show, a bad show with a flimsy concept and B grade characterizations. It began to be crushed in the ratings... the makers of star trek, in a panic thought, "what could we do to shake it up a little? (snap) lets have a war!!" I use DSN as a parable to what went down in traveller, as to me it makes no sense why anyone would want to disrupt the normal flow of civilization for petty squabbles, sure you may own a part of the Marches, but when was the last time you got an Xboat message from Granny? Doesn't stand up to logic. Perhaps it is yet another permutation in the overly violent media culture we live in, but I remember Traveller being pretty violent without Huge planet levelling space battles and what not. It seems like filler added to make people say "neato" and detract from the true grace of the background. Destruction does not neccessarily gaurantee excitement.
As far as the "Virus" plotline goes, I remember a few years back reading a comic called "marvels" (im a comic fan, fancy that!) it was cool because it took all the famous stories from that mythology and told them beautifully from a different perspective, which gave it a whole new spin to things that were commonpace for me. Then, I read this other one, called "Ruins" it had the same style of cover, so I figured, what the heck, this had to be for me the most Vile, bad spirited, grim and gritty monstrosity that i have ever read. It was a "Dark Universe" and alternate one, where everything was just all Wrong somehow... It had the net effect of making me feel as if someone had taken something from childhood that i enjoyed very much, say, Bugs Bunny, killed him brutally with a hammer, cut off his head and stuck it on a pike outside my bedroom window, then tied me to a chair and force fed me wabbit stew while ELMER was tattooed on my Forehead. The "Virus" plot was like that for me, no longer a break fom the real modern world, The Traveller universe became a lot more like it.
Summary:
Game system:
CT= simple and good
MT= complex and Bad
GT= complex and another game entirely
T4= (@$@#$^%^$&^&^)
TNE= jury still out...
T20= has got a couple of strikes against it already
BAckground Setting
CT= Yay! I made my Bank payment on my ship!
MT= my ship was destroyed by neo vargr princess margret sympathizers? Ok, can i still get a sandwich?
GT= hey this is a lot like champions, but different, because its called GURPS
T4: *turns on gas in oven*
TNE: "sticks head in oven"
T20= I dont know, they wont send my damn book to me! damn Ecommerce!