Nah. That's a battle damage consideration.
CT doesn't offer many beyond configuration.
Later editions certainly do, and some of those may be relevant.
better controls, better sensors
Again, something that CT doesn't bother with so much, but later editions of Traveller definitely do make these an option.
I would honestly argue that a *fib computer should be expected in order to handle natural radiation environments better (which some charters may want to seek out for reasons various and sundry). Such a consideration is more of a roleplaying than a ship-to-ship combat oriented notion, but still ... there it is.
The ship is designed to be a relocatable ground (or sea) base for operations
Wilderness refueling and fuel purification are a MUST to keep expenses down ... and ... for operational security away from support/civilization. I would even go so far as to argue that the starship itself ought to be primarily an orbital base of operations that deploys small craft to carry passengers and vehicles on excursions.
Man portable, vehicle mounted and ship mounted weaponry are non-negotiable points.
Agreed. A streamlined configuration for atmospheric entry and a minimum of 2G acceleration for "big world" high gravity conditions VTOL planetfall are going to be required minimums for wilderness refueling anywhere.
It is an aerodynamic, undertonned lifting body, more maneuverable in atmosphere than in space.
I would consider this point to be an unnecessary extravagance.
Sure, some Safari Ships will be of the "hot rod" types for owners/crews that have to "turn & burn" in atmosphere ... but honestly, that job is better left to small craft (cheaper too!) to help keep costs down on purchase and maintenance. Leave the 6G COACC jobs to the small craft carried aboard for those who have a "need for speed" in atmosphere.
Usually, the entire crew has gunnery experience, so that the turret can always be operated competently.
I would counter that I would expect a Safari Ship to have a 10-man section of what amounts to Ship's Troops for deployment as personal security during excursions. Those troops would be adequate to manning turrets, vehicles and providing mechanized infantry support. Essentially, hiring for that would be something akin to a mercenary ticket.
Considering that the number of high passengers to be transported/guarded by the section of troops is going to be a multiple of the capacity of Steward(s) aboard, depending on the displacement of the Safari Ship itself you can easily have more high passengers on an expedition than ship's troops (possibly even 2+ passengers per 1 troop).
Moreover, its crew have wilderness survival experience, including in-depth knowledge about handling animals.
Maybe not ALL of the crew, but some members of the crew (and troops) definitely should have Hunting, Equestrian and/or Survival skills, since those skills will have an impact on the "success" of excursions with passengers going on safari. Survival skill would be in the highest demand, regardless of whether the package tour is an animal hunting party or a team of botany researchers.
As pointed out above, perhaps the most sensible way to think about the Safari Ship is to conceptualize it as an upsized commercialized Type-S Scout, that needs more passenger and (specialized) cargo space which needs to provide security to its passengers venturing out into the untamed wilds away from civilization. Not necessarily an Explorer ship (per se) ... but there is going to be a huge amount of design consideration overlap with exploration starships, except as a Safari Ship it needs to be profitable on a charter budget basis as a commercial enterprise.