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A Witchy Yacht

Cool. What about a Tl-11 version? Maybe it has a set of combo IR/LA goggles instead? Oh, and some ship/electronic security items as well?

And if anyone wants to do a deckplan, I'd be interested. Just PM me.
 
I've modified the Crew section to include some 0-level skills and a couple of Referee's Options.
 
Here's a HG version of the Show-off Witch, which I propose as a joint venture between your Selena Shipyards and my StellarDream corporation (deckplans next week):

Ship: Show-off Witch
Class: Sorceress
Type: Yacht
Architect: Selena Shipyards
Tech Level: 11
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">USP
YX-2422221-000000-20000-0 MCr121.2 200 Tons
Bat Bear 1 Crew: 5
Bat 1 TL: 11</pre>[/QUOTE]Cargo: 19 Passengers: 7 Fuel: 44 EP: 4 Agility: 1
Craft: 1x 30T Ship's Boat
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr1 Cost in Quantity: MCr101.7


Detailed Description

HULL
200 tons standard, 2,800 cubic meters, Close Structure Configuration

CREW
Pilot, Engineer, Steward, Medic, Gunner

ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 4 EP, Agility 1

AVIONICS
Bridge, Model/2 Computer

HARDPOINTS
2 Hardpoints

ARMAMENT
1 Dual Beam Laser Turret organised into 1 Battery (Factor-2)
1 Empty Hardpoint and 1 dton reserved for Fire Control

DEFENCES
None

CRAFT
1x 30-ton Ship's Boat (Cost of MCr23.9)

FUEL
44 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
12 Staterooms, 5 High Passengers plus Owner's Suit, 19 Tons Cargo

COST
MCr98.3 Singly (incl. Architects fees of MCr1), MCr77.8 in Quantity, plus MCr23.9 of Carried Craft

CONSTRUCTION TIME
57 Weeks Singly, 46 Weeks in Quantity
 
Want me to deckplan it?

Oh, and are you still working on the Duchy of Selena setting? I liked it pretty much
 
I have a deckplan already, thanks to Piper. But if you really want to, go ahead.

The Duchy? Not really. I expected more help than I got (though I'm satisfied).
 
Another aside note: there is a version of this available where the ship is an Imperielle-class yacht. Now, the Imperielle is streamlined and doesn't have a ship's boat, so Vanessa-May Ikshima looks like this:
4B4748 1.5 term ex-merchant 4th officer.
Ship’s Boat-2 Medic-2 Steward-2 Computer-1 Mechanic-1 Fast-talk-1 Athletics-1 Vacc-1; 5,000 credits.

One level of her Ship's Boat skill has been transferred to improve her Steward skill to 2, and I have raised her education in both versions to 4 instead of 3 to make for a slightly more playable character (INHO, at least).
 
Wren Owen: 476A6B, 1 term Noble/Dilettante 1 term Merchant/Broker
Broker-2 Advocate-1 Admin-1 Deception-1 Carouse-1 Streetwise-1 Blades-0 Electronics: Sensors 0 Elec: Computers 0 Art: Holography 0 Fly: Gravitic 0 Athletics: Dexterity 0 Gamble 0 Language: Vilani 0
Noble Event: 11, Ally, +4/Advance converted to +1 to 1 Benefit, Merchant Event: 5, gamble benefits, roll 10+1, gain 2 Benefits
Muster: Ally, other noble; Yacht, +1 Soc; 170,000 Credits

Emile Jemsa: 875694 2 term Star Marine Lieutenant
Tactics 2 Leader 1 Elec: Comms 1 Recon 1 Demolitions 1 Vacsuit 1 Lasers 1 Slugthrowers 1 Melee: Blades 1 Stealth 0 Heavy Weapons 0 Athletics Strength 0 Mechanic 0 Survival 0 Drive Wheeled 0 Medic 0 Profession Waiter 0
Events: Term 1, 9, +2 to 1 advance and Enemy; term 2, 8, trapped behind lines on planetary assault, Recon 1
Muster: ACR, Subdermal armor 3 (biotechnology, can be treated on TL 7+), 30000 Credits, Enemy (battalion CO who is now a merc)

Maxmilin “Lazy-Lungs” Tren: 787979 3 term Scout/Courier R2
Astrogate 2 Pilot Spacecraft 2 Mechanic 1 Lasers 1 Survival 1 Jack of Trades 1 Lasers 1 Recon 1 Vacsuit 1 Electronics Sensors 1 Animals (Veterinary) 0 Language: Trokh 0 Fly Gravitics 0
Events: Term 1: Event 10, spend time on fringe and meet Aslan, gain contact; term 2: Event 4, assist in survey, Recon 1; term 3: Event 6, assigned to starship crew, Astrogate 2
Muster: Laser pistol, 80000 cr, lasers skill 1, Aslan contact

Hoan Jin: 5479C7 3 term Scholar/Scientist R2
Engineer* Power Plant 1 Eng. Jump Drives 1 Admin 1 Science: Physics 2 Elec: Computers 1 Elec Remote Ops 1 Diplomat 1 Language: Te-zlodh 1 Art: Writing 0 Vacsuit 0 Profession Construction 0 Medic 0 Investigate 0 Drive: tracked 0 Elec: sensors 0
Career events: Term 1: #10, deal with bureaucratic morass, Diplomat 1; term 2, #5: win a prize, +1/1 benefit; term 3: 7, gain a contact
45,000 Cr, 2 ship shares, scientist contact; *: Engineer might change, for my home games, to have the specialties of Power, which includes Life Support, and Manuever, which covers both Jump Drives and Manuever Drives. Even as it stands, I'm treating it like each specialization gives the others at one level lower than the active specialization.

Vanessa-May Ikshima: 4B4748 1 term Merchant Free Trader R1
Engineer Life Support 1 Steward 1 Mechanic 1 Persuade 1 Melee Bludgeon 0 Carouse 0 Seafarer Personal 0 Vacsuit 0 Broker 0 Electronics Comms 0
Career Event: 9, get advanced training, Steward 1
10,000 Cr, stunstick
 
Here's the MGT2e version of the Sorceress yacht:
MGT2 Sorceress-class Yacht



The Sorceress-class fast yacht is a TL-11, 200-ton yacht which performs at Jump 2 and has 2G manuever drives. It is marketed to more adventurous nobles as a step up from the base model yacht, as well as to corporations which are looking for a luxury transport for executives which can take extended tours with its fuel scoops and processor.

200 ton streamlined hull with radiation shielding, 7.4 MCr; TL 10 Crystaliron armor rating 2, 2.5 tons, 5 MCr

Manuever drive 2: 4 tons, 8 MCr, 20 power; Jump drive 2: 10 tons, 15 MCr, 40 power; Power plant with fuel scoops and fuel processor, TL 11 as TL 8, 2 extra power and 1 size reduction, 6 tons, 72 power generated, 5.05 MCr and 1 power required; Fuel tankage: 46 tons: 40 tons jump, 6 tons power

Bridge with holographic controls: 10 tons, 1.25 MCr, Computer/15, TL 11, MCr 2, Military Sensors 2 power, 2 tons, 4.1 MCr

12 standard and1 luxury stateroom and 13 tons living space, 71 tons, 8.8 MCr,

Holographic hull: 20 MCr, 10 power,

2 hardpoints, 1 double turret installed, 1 ton required and 1 reserved, with 2 pulse lasers, 2.5 MCr

36 tons cargo or 31 with air/raft

Software: Virtual gunner 5 BW 1MCr, Jump Control 2, 0.2 MCr, Library, Manuever/0

Total Cost 74.36 MCr; 74.62 MCr with air/raft
 
The Sorceress class has a basic systems power requirement of 40 power. This means that its sublight power is 62 with manuever drives engaged and sensors running, 68 using its dual pulse laser turret or 72 with its holographic hull and drives engaged.

Vanessa-May Ikshima: 4B4748 1 term Merchant Free Trader R1
Engineer Life Support 1 Steward 1 Mechanic 1 Persuade 1 Melee Bludgeon 0 Carouse 0 Seafarer Personal 0 Vacsuit 0 Medic 0 Electronics Comms 0
Career Event: 9, get advanced training, Steward 1
10,000 Cr, stunstick
I decided to switch out Broker 0 for Medic 0 as it fits the original character more.
 
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