Eliminating financing for one, taking on cargos and passengers for several jumps, having a full cargo hold of speculation, etc.
This is almost certainly the strategy for ships that are "too big" for the single (next) destination game. When you abandon the "small time tramp" business model and switch over to a pre-programmed itinerary along a specific (predictable) route, you can sell tickets
to each future destination along your committed route. That way you aren't working on a basis of repeated single iterations of filling up your shipping manifests to single markets, but rather working on a basis of parallel carriage simultaneously to multiple markets. You can therefore have "carryover" ticket purchases for passengers and cargoes that need to travel 2+ destinations down your declared route.
And it's this "stocking up for multiple destinations" that then permits the extension of the small time free trader tramp rules from LBB2 to be extended up into the "higher end" bulk carriers operating in the 1k+ tonnage ranges. They're able to do it because they trade freedom of navigation (tramp trading) for predictability and the parallel carriage capacity for multiple markets along their trade route itinerary. Ticket pricing works on a basis of "per jump" along the itinerary, with multiple tickets needing to be bought when passengers and cargoes need to be aboard for multiple jumps (so 1 ticket per 1 jump, regardless of parsecs traveled).
Tramp trading ... going wherever the winds of profit blow you at any given time, wandering among the stars with no preset destination determined in advance ... is something that only the "small fry" free traders have the luxury of indulging in (and going bankrupt while doing).
Bulk traders ... have a schedule to keep and a route to service. They've got overhead and maintenance to pay for and can't go scurrying off on adventures or start chasing market trends when opportunity comes knocking. They're effectively "bound" to their routes and they're not allowed to deviate from them (and even misjumps will incur a pretty severe penalty!). The bulk traders are simply working a very different segment of the market than the tramp traders are, although there are some obvious overlaps.
Tramp traders are free to be "nimble" with their ships and their business models, because they're such small time operators.
Bulk traders are behemoths running on rails, usually with "local support" on each world along their route that gathers up cargo and passengers for them in preparation for a scheduled arrival and departure.
The small time "adventuring" traders are simply operating in a very different manner and with a different business model than the big boys are.