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Looking for Striker Stats for the ATV

Not like Striker isn’t making shit up. One very simple reality check, jet engines per TL, should be doubling of thrust per ton per TL, instead incremental.
That is the problem with "under the hood" design systems like Striker, MT or FF&S. They require a great deal of effort and arguably complexity to make them work as intended.

I am leaning more to an "work back from the output" design system at least for vehicles recently. Specifically, have a number of templates and make simple modifications for them. Something like this:

Fixed-wing aircraft
Statistics: Displacement 5 (with dissassembled wings), masses 15 metric tons. TL 6-9, MCr 1. Low altitude speed 600 kph, High altitude speed 900 kph. Endurance 6 hours. 2 crew. Payload 6 tons, reduce by 0.25 tons per passenger. Versions not carrying passengers can be reduced to one crew.
Size modifications: Multiply displacement, price and payload by a multiplier up to TL times three. One additional crew possible for every two points of multiplier.
Performance modifications: One free modification per TL above 6. Each additional modification adds +50% price. Options: Increase endurance by 3 hours. Add 300 kph to regular speed. Add 600 kph to burst speed. Add very high altitude capability. Add stealth capability. Add VTOL capability (reduces basic payload by half.)
Added equipment: Sensors, communicators and suitable weapons can be added by adding their price to the total and reducing the payload by their weight. Ordnance and weaponry mounted internally, e.g. in bays, reduces payload by twice its weight. Direct fire weapons must be mounted internally.
 
That is the problem with "under the hood" design systems like Striker, MT or FF&S. They require a great deal of effort and arguably complexity to make them work as intended.

I am leaning more to an "work back from the output" design system at least for vehicles recently. Specifically, have a number of templates and make simple modifications for them. Something like this:

Fixed-wing aircraft
Statistics: Displacement 5 (with dissassembled wings), masses 15 metric tons. TL 6-9, MCr 1. Low altitude speed 600 kph, High altitude speed 900 kph. Endurance 6 hours. 2 crew. Payload 6 tons, reduce by 0.25 tons per passenger. Versions not carrying passengers can be reduced to one crew.
Size modifications: Multiply displacement, price and payload by a multiplier up to TL times three. One additional crew possible for every two points of multiplier.
Performance modifications: One free modification per TL above 6. Each additional modification adds +50% price. Options: Increase endurance by 3 hours. Add 300 kph to regular speed. Add 600 kph to burst speed. Add very high altitude capability. Add stealth capability. Add VTOL capability (reduces basic payload by half.)
Added equipment: Sensors, communicators and suitable weapons can be added by adding their price to the total and reducing the payload by their weight. Ordnance and weaponry mounted internally, e.g. in bays, reduces payload by twice its weight. Direct fire weapons must be mounted internally.
In other words, the MgT2 vehicle build.
 
I only know the version from MgT1, which is kinda what I'm going for, but still a bit too reliant on the whole "spaces" thing. (Also, the layout and information density were terrible.) Is the MgT2 one much different?
 
I only know the version from MgT1, which is kinda what I'm going for, but still a bit too reliant on the whole "spaces" thing. (Also, the layout and information density were terrible.) Is the MgT2 one much different?
It does spaces but is a whole lot more performance stat oriented. For instance, it doesn’t even bother with whether the power plant is IC, fusion, fuel cell, battery etc. You just get x performance at y cost at z TL. You come up with the filler descriptions. Goes real fast.
 
Ok, Air/Rafts, well all grav vehicles one crew station or two? Thinking common aircraft setups...
Your choice.

It can fly with a single driver, but if you want a co-driver for extra safety, go right ahead.

At a guess I would use a single driver for a slow cargo truck, but two for a supersonic passenger bus?
On a civilised hitech world with navigation networks and remote driving systems, we might even have zero crew?
 
Ok, you hooked me, busy trying to figure electric vehicles...
Basically no go in Striker, the batteries are too bad.

Some Notes though, Honestly NOE speed should be based on the Avionics not a fraction of max speed.
It's limited by both speed and avionics, it's a fraction of max speed up to a maximum set by avionics.

The quick fix is Transmission power should be based on the fraction of power available to the drive systems rather whole power plant output, This is for electric drive vehicles,
Agreed, transmission should be based on actual drive power, not total power.
 
OK, we can technically build electric vehicles, but the batteries are weak. Still, we don't have to have a minimum 1 m3 1 tonne engine...

Basic electric ground car TL8:
4 seats + 1 m3 cargo.
Max 120 km/h for 2 hours (the battery is one tonne for 200 kWh).
Total mass 4 tonnes.
Skärmavbild 2023-01-16 kl. 12.05.png
The battery density is OKish, but the drive performance is too low and the rest is ridiculous, 1 tonne suspension, 1 tonne for 4 people? Intended for military heavy-duty vehicles...
 
Basically no go in Striker, the batteries are too bad.

Oh, yes. though they were designed to be more capacitor like in use. I.e. temp storage for energy weapon output...

It's limited by both speed and avionics, it's a fraction of max speed up to a maximum set by avionics.

The fraction of max speed doesn't make sense, in that max speed will be the same no matter the altitude. Consider I have personally seen a aircraft break the sound barrier at NOE altitudes. Avionics should be the overall limiter for safe speed in NOE.

Agreed, transmission should be based on actual drive power, not total power.
Yep.

I started to do your plain vanilla Air/Raft, which looks ok until you get to figuring out power. Geez the grav modules are power hungry where does the 90% waste heat go? Am tempted to cut the power requirement by half at least....

It looks like I will be using sub cubic meter fusion plant. As per the journal article.
 
I only know the version from MgT1, which is kinda what I'm going for, but still a bit too reliant on the whole "spaces" thing. (Also, the layout and information density were terrible.) Is the MgT2 one much different?
I kinda liked the final one from MgT1, it was wonky in places but fixable. The one MgT2 has all the wonkiness of the first with more added in. Though if I where to pick I probably got with the CE version of that family of rules.
 
Oh, yes. though they were designed to be more capacitor like in use. I.e. temp storage for energy weapon output...



The fraction of max speed doesn't make sense, in that max speed will be the same no matter the altitude. Consider I have personally seen a aircraft break the sound barrier at NOE altitudes. Avionics should be the overall limiter for safe speed in NOE.


Yep.

I started to do your plain vanilla Air/Raft, which looks ok until you get to figuring out power. Geez the grav modules are power hungry where does the 90% waste heat go? Am tempted to cut the power requirement by half at least....

It looks like I will be using sub cubic meter fusion plant. As per the journal article.
A trick-use LBB8 robot power and grav for small stuff. Seems to scale better. And making your vehicle robot first and go toy second might make sense for some.
 
A trick-use LBB8 robot power and grav for small stuff. Seems to scale better. And making your vehicle robot first and go toy second might make sense for some.
FSD Teslas are "non-humanoid robots on wheels" ... so ... seems like a reasonable approach to me.
 
FSD Teslas are "non-humanoid robots on wheels" ... so ... seems like a reasonable approach to me.
Unfortunately self drive robot brains come in at something like Cr10000+, price is ugly.

The robot approach also allows for four legged mules and horses for rough terrain, or possibly walkers if one is willing to extrapolate better armor then cloth.
 
A trick-use LBB8 robot power and grav for small stuff. Seems to scale better.
Scales the same: Linearly.

Rescaled to 1 m3 the different LBB8 grav modules give
Code:
Type    Thrust  Weight  Power  Thr/Pow   Price
UH        50      2      5        10       100k
HV        20      0.6    0.4      50       500k
LT        33.3    0.66   0.33    100     10000k

Striker   50      2      5        10       100k

LBB8 UH modules are the same as Striker, then you can chose 5 times less power for 5 times the price or 10 times less power for 100 times the price.

You'll save some weight with boutique modules, but it will cost more.

Rescaled to the 20 tonnes of thrust I used in most of my examples:
Code:
Type    Volume  Weight  Power  Price
UH        0.4     0.8    2       40k
HV        1       0.6    0.4    500k
LT        0.6     0.4    0.2   6000k
I would say price is a bit of a problem...

It might possibly be worth it for a speeder or long-range battery powered vehicle?
 
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The fraction of max speed doesn't make sense, in that max speed will be the same no matter the altitude. Consider I have personally seen a aircraft break the sound barrier at NOE altitudes. Avionics should be the overall limiter for safe speed in NOE.
Higher power means better agility, i.e. tighter turns, hence higher NOE speed?
 
Higher power means better agility, i.e. tighter turns, hence higher NOE speed?
In Striker (which is the CT vehicle design):
NOE speed is based upon the lower of the Avionics and a multiplier of top speed.
For Grav, NOE is lower of avionics or 0.25 × maximum (SBk3 p 16); for VTOL air, Avionics or 0.1×top speed (SBk3 p 27).
(TL +4)×10 is the NOE speed in km/h, and the largest are 0.4 m³ (400 liters).
No Avionics is TL0....
 
NOE speed is based upon the lower of the Avionics and a multiplier of top speed.
Yes, we have established that is the rule, now we were discussing how reasonable that is. I think that is theoretically reasonable, but Infojunky disagreed based on his experience?
 
Scales the same: Linearly.

Rescaled to 1 m3 the different LBB8 grav modules give
Code:
Type    Thrust  Weight  Power  Thr/Pow   Price
UH        50      2      5        10       100k
HV        20      0.6    0.4      50       500k
LT        33.3    0.66   0.33    100     10000k

Striker   50      2      5        10       100k

LBB8 UH modules are the same as Striker, then you can chose 5 times less power for 5 times the price or 10 times less power for 100 times the price.

You'll save some weight with boutique modules, but it will cost more.

Rescaled to the 20 tonnes of thrust I used in most of my examples:
Code:
Type    Volume  Weight  Power  Price
UH        0.4     0.8    2       40k
HV        1       0.6    0.4    500k
LT        0.6     0.4    0.2   6000k
I would say price is a bit of a problem...

It might possibly be worth it for a speeder or long-range battery powered vehicle?
Sweet spot are those HVs, and don’t forget fuel cell power options.
 
Sweet spot are those HVs, and don’t forget fuel cell power options.
If we ignore the minimum power plant, we can get:

Simple Air/raft:
2 seats + 4 m3 = tonnes of cargo
Cr 108 000
Skärmavbild 2023-01-18 kl. 18.30.png



With LBB8 grav modules we get:
2 seats + 4 m3 = tonnes of cargo
Cr 187 000
Skärmavbild 2023-01-18 kl. 18.29.png


Saves some weight, still considerably more expensive.
 
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