While I can usually manage to at least fake it for a single NPC at a time, as a referee I often have to manage multiple NPCs. And quite often there needs to be some sort of tension between these NPCs for the players to figure things out and drive the story a bit.
For instance, I am starting up the sequel to the last game I refereed, and there are 4 NPCs, 3 of which are complicit in basically hijacking the characters (this started from a predefined adventure that I moved to MTU, but the plot and characters were right out of the book). We'll be picking up on the trip back to the port in a Scout ship, so there is little chance of evading anyone as there are about 8 or so people crowding the craft.
Last time I ended up pre-writing most of the dialog: I am not adept at accents or improv, so I fear that what should be role playing ends up being a monologue.
Any suggestions on handling multiple NPCs at once would be greatly appreciated.
For instance, I am starting up the sequel to the last game I refereed, and there are 4 NPCs, 3 of which are complicit in basically hijacking the characters (this started from a predefined adventure that I moved to MTU, but the plot and characters were right out of the book). We'll be picking up on the trip back to the port in a Scout ship, so there is little chance of evading anyone as there are about 8 or so people crowding the craft.
Last time I ended up pre-writing most of the dialog: I am not adept at accents or improv, so I fear that what should be role playing ends up being a monologue.
Any suggestions on handling multiple NPCs at once would be greatly appreciated.