Timerover51
SOC-14 5K
I purchased the PDF format edition of the Sword of Cepheus after getting my interest peaked by the "Störtebeker Teaser" article in Cepheus Journal 1 along with the AlegisDownport review. It is quite the interesting game, and because of the Open Gaming License, a game that can be readily modified and added too. I am pleased to add it to my computer role-playing game rules collection.
In reading through it, my interest was caught be quite a few things, one of them being the Monsters section, and also the Transport section. More about the Transport section in a later post. Two of the monsters mentioned are the Elephant and the Sperm Whale. The following is an attempt to flesh them out a bit better. First, the Elephant.
Basically, you have two species of elephant, the Asian and the African, the African being the biggest. In both species the male is larger than the female, by between 50 and 100 percent. The mass given for the elephant in Sword of Cepheus is 3200 kilograms, which is about the weight of a full-grown female Asian elephant, the kind preferred for use as a work and transport elephant. With that mass, the elephant is rated at "M" for strength and endurance, giving it a rating of 22 for both characteristics, and a 4 for Dexterity. This gives it 48 damage points. For attacks, it is given two possible, Trample for 3D damage and Tusks for 2D damage.
There are some problems with this. First, the female Asian elephant does not usually have tusks, and if she does, they are very short. The male Asian elephant has tusks, as do both the male and female of the African species. So, depending on what variety and where you are located, there might be a 50% chance or a 100% chance of a tusk attack. While the female African elephant is not that much bigger than the Asian female, the Asian male can be 50% bigger, while the male African can be 100% bigger. That additional size should be plugged into the damage point total, but that is a bit difficult, as the damage point scale only goes up to "Z", which is 34 if my calculations are correct. So, rather than use the size scale chart, what might be considered is adding a 2D6 throw to both the strength and the endurance stats of the male Asian elephant, and a 3D6 roll to the male African elephant for strength and endurance. That would also give you a range of damage for the elephant, rather than a flat figure which the players can keep track off.
Then there is the elephant trunk, an extremely dextrous and powerful orgen, which is not factored at all into the possible attacks. Having spent a lot of time reading John Taylor, the African ivory poacher, accounts of elephant hunting in Pondoro, and Sir Samuel Baker's accounts of elephant hunting by both him and natives, along with his experiences at hunting from an elephant, one cannot overlook the trunk as a dangerous bludgeoning weapon. It may not always be used, but it is probably worth at least a 2D6 attack, with the added die modifiers for strength.
Lastly, an elephant has a 75% chance of treasure, in the form of ivory. While the tusks of the Asian male elephant are nothing to shout about, Baker figured that the average African tusk would go about 75 pounds, or 150 pounds for a pair, with some tusks running more than twice that in weight. Ivory is not likely to be a common commodity, as the people doing the hunting are not using high-powered rifles or one-half pounder rifles like Samuel Baker. While Baker does go into considerable detain on how natives with only hand weapons took elephants, in his book Wild Beasts and Their Ways (available on Project Guterberg), they are not easy nor very sporting. Ivory is listed as a minor gem 4, with an average value of 700 gold pieces. At around 10 gold pieces a pound, ivory is not something to be ignored.
Note: The above comments may be taken to include the mammoth as well, except the mammoth would have even heavier ivory, plus a lot of valuable fat covering the carcass.
Next up, the Sperm Whale.
In reading through it, my interest was caught be quite a few things, one of them being the Monsters section, and also the Transport section. More about the Transport section in a later post. Two of the monsters mentioned are the Elephant and the Sperm Whale. The following is an attempt to flesh them out a bit better. First, the Elephant.
Basically, you have two species of elephant, the Asian and the African, the African being the biggest. In both species the male is larger than the female, by between 50 and 100 percent. The mass given for the elephant in Sword of Cepheus is 3200 kilograms, which is about the weight of a full-grown female Asian elephant, the kind preferred for use as a work and transport elephant. With that mass, the elephant is rated at "M" for strength and endurance, giving it a rating of 22 for both characteristics, and a 4 for Dexterity. This gives it 48 damage points. For attacks, it is given two possible, Trample for 3D damage and Tusks for 2D damage.
There are some problems with this. First, the female Asian elephant does not usually have tusks, and if she does, they are very short. The male Asian elephant has tusks, as do both the male and female of the African species. So, depending on what variety and where you are located, there might be a 50% chance or a 100% chance of a tusk attack. While the female African elephant is not that much bigger than the Asian female, the Asian male can be 50% bigger, while the male African can be 100% bigger. That additional size should be plugged into the damage point total, but that is a bit difficult, as the damage point scale only goes up to "Z", which is 34 if my calculations are correct. So, rather than use the size scale chart, what might be considered is adding a 2D6 throw to both the strength and the endurance stats of the male Asian elephant, and a 3D6 roll to the male African elephant for strength and endurance. That would also give you a range of damage for the elephant, rather than a flat figure which the players can keep track off.
Then there is the elephant trunk, an extremely dextrous and powerful orgen, which is not factored at all into the possible attacks. Having spent a lot of time reading John Taylor, the African ivory poacher, accounts of elephant hunting in Pondoro, and Sir Samuel Baker's accounts of elephant hunting by both him and natives, along with his experiences at hunting from an elephant, one cannot overlook the trunk as a dangerous bludgeoning weapon. It may not always be used, but it is probably worth at least a 2D6 attack, with the added die modifiers for strength.
Lastly, an elephant has a 75% chance of treasure, in the form of ivory. While the tusks of the Asian male elephant are nothing to shout about, Baker figured that the average African tusk would go about 75 pounds, or 150 pounds for a pair, with some tusks running more than twice that in weight. Ivory is not likely to be a common commodity, as the people doing the hunting are not using high-powered rifles or one-half pounder rifles like Samuel Baker. While Baker does go into considerable detain on how natives with only hand weapons took elephants, in his book Wild Beasts and Their Ways (available on Project Guterberg), they are not easy nor very sporting. Ivory is listed as a minor gem 4, with an average value of 700 gold pieces. At around 10 gold pieces a pound, ivory is not something to be ignored.
Note: The above comments may be taken to include the mammoth as well, except the mammoth would have even heavier ivory, plus a lot of valuable fat covering the carcass.
Next up, the Sperm Whale.
Last edited: