Supplement Four
SOC-14 5K
The Personal Combat system in LBB1 is somewhat abstract, based on a 15 second combat round. Each character can move and act in a round. When it comes to combat, one attack is allowed per round.
Snapshot takes the 15 second combat round in LBB1 and marries it to an Action Point system, where characters can do all sorts of things--including attack more than once in a combat round--provided they have the Action Points to pull off all the actions attempted.
I'm attracted to Snapshot for its closer take at reality. It makes sense that a person can do a lot of things in 15 seconds. Snapshot is not abstracted as is the standard Traveller Personal Combat System.
But...I'm not fond of bookkeeping. I don't like keeping track (though Snapshot flows pretty damn well once you're used to the system and have memorized the AP costs).
Still, I was thinking that it would be easy for a Ref to use Snapshot as a general rule of thumb to allow him to referee standard Personal Combat situations.
For example, in a Traveller game, a player says that he doesn't want to move that turn, and all he wants to do is pull the trigger as many times as he can in 15 seconds, attacking an enemy.
Standard Traveller LBB1 rules only allow for one attack.
By Snapshot rules, the character is making snapshots. So, how many can me make? Well, a snapshot costs 4 APs (6 APs for a fully auto or energy weapon), and the shooter must suffer a -2 penalty to-hit.
If the character has DEX 8 and END 6, then he's got 14 APs and can make 3 snap attacks (or 2 snap attacks with the auto or energy weapons).
Snapshot takes the 15 second combat round in LBB1 and marries it to an Action Point system, where characters can do all sorts of things--including attack more than once in a combat round--provided they have the Action Points to pull off all the actions attempted.
I'm attracted to Snapshot for its closer take at reality. It makes sense that a person can do a lot of things in 15 seconds. Snapshot is not abstracted as is the standard Traveller Personal Combat System.
But...I'm not fond of bookkeeping. I don't like keeping track (though Snapshot flows pretty damn well once you're used to the system and have memorized the AP costs).
Still, I was thinking that it would be easy for a Ref to use Snapshot as a general rule of thumb to allow him to referee standard Personal Combat situations.
For example, in a Traveller game, a player says that he doesn't want to move that turn, and all he wants to do is pull the trigger as many times as he can in 15 seconds, attacking an enemy.
Standard Traveller LBB1 rules only allow for one attack.
By Snapshot rules, the character is making snapshots. So, how many can me make? Well, a snapshot costs 4 APs (6 APs for a fully auto or energy weapon), and the shooter must suffer a -2 penalty to-hit.
If the character has DEX 8 and END 6, then he's got 14 APs and can make 3 snap attacks (or 2 snap attacks with the auto or energy weapons).