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Before the OTU...

How much do jump torps cost? How many times can they be used? What range do they have?

Make them 5MCr each, limit them to jump 1 and say they are one use and suddenly the reusable x-boat makes a lot of sense for your communication network.

If you've got a rulebook with Jump Torps in it, you also don't need the freaking X-Boats, anyway... as you can build 100Td J4 2G couriers under Bk2-'77.
 
Jump 4 courier = x-boat

No, X-boat = helpless maneuver-less target.

A courier is a superior thing, even if it only has 2 weeks of power plant fuel

20 Bridge
15 JD B=4
04 PP A=2
01 MD A=2
40 Fuel-1j4
10 PP 2 weeks (half the 4-week load)
08 Stateroom x2
01 Model 1/bis
01 Turret
== ====
100
The software load out :
During Jump:
1 Maneuver/Evade 1
2 J4
1 Navigate
— Jump cassette
If jumped, swap to:
1 Maneuver/evade 1
1 Target
1 Launch
1 Either gunner interact or ECM​

Or, ditch the second SR, and mount a model 7...
 
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