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Non OTU: Cyber-Combat

When two parties meet in the Traveller Universe, they can deploy Recon to try and find out where the opposition is, Acrobatics to get to unusual places, and Melee/Gun Combat/Heavy Weapons to shoot at each other. They have ropes and armour and guns and other gadgets to deploy. The environment is clearly described as a three dimensional space with things in it - you can see, hear, touch, small, taste and feel time pass.

Any suggestions on how a cyber-contact could be best played? What do you do in your games?
 
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