This is as close to the idea of the Gazelle class as I can get under LBB2, for LBB2. Jump capability without tanks requires invoking the TCS/JTAS#14 power-down rule. Drop tanks are backported from LBB5, but that is the only component from LBB5 used.
Cost does not include the Fast Gig (6G, Mod/2, 2 missiles, 1 beam laser, 7Td payload -- LBB5 build, TL-11) carried internally.
200Td plus 200Td of drop tanks.
Performance:
With tanks retained, 3G/J2/P3+an extra drive letter; can do two J2 plus 1J1.
With tanks ejected during Jump, J5
With tanks not installed, 6G/J0/P6+an extra drive letter
Note that underloading the power plant to Pn-2 (that is, not exceeding J2 or 2Gs) allows one J2 on internal tankage).
2 Turrets: 1 triple missile, 1 triple beam laser. Lasers can be double-fired due to excess power plant capacity.
6Td cargo.
Carries a 20Td Fast Gig (6g, Mod/2, 1.8Td fuel, LMM turret equivalent, 7Td payload) internally.
Streamlined, includes fuel scoops, military drives can use unrefined fuel.
Crew:
Officers: Pilot, Engineering Officer, Gunnery Officer, Fast Gig Pilot
Enlisted: Navigator, Medic, Engineer, Gunner, Fast Gig Gunner
(One half-stateroom intentionally left unoccupied).
MCr 209.66 individually, excluding the Fast Gig. TL-11 (Mod/5 computer is limiting factor).
Cost does not include the Fast Gig (6G, Mod/2, 2 missiles, 1 beam laser, 7Td payload -- LBB5 build, TL-11) carried internally.
200Td plus 200Td of drop tanks.
Performance:
With tanks retained, 3G/J2/P3+an extra drive letter; can do two J2 plus 1J1.
With tanks ejected during Jump, J5
With tanks not installed, 6G/J0/P6+an extra drive letter
Note that underloading the power plant to Pn-2 (that is, not exceeding J2 or 2Gs) allows one J2 on internal tankage).
2 Turrets: 1 triple missile, 1 triple beam laser. Lasers can be double-fired due to excess power plant capacity.
6Td cargo.
Carries a 20Td Fast Gig (6g, Mod/2, 1.8Td fuel, LMM turret equivalent, 7Td payload) internally.
Streamlined, includes fuel scoops, military drives can use unrefined fuel.
Crew:
Officers: Pilot, Engineering Officer, Gunnery Officer, Fast Gig Pilot
Enlisted: Navigator, Medic, Engineer, Gunner, Fast Gig Gunner
(One half-stateroom intentionally left unoccupied).
MCr 209.66 individually, excluding the Fast Gig. TL-11 (Mod/5 computer is limiting factor).
Code:
Item Tons MCr Comments
Bridge 20 2
Mod/5 5 45 Not fib since LBB2 doesn't track radiation damage
SRx7 28 3.5 4 officers single PEG+P(SC), 5 ratings double NMGE+G(SC).
Jump E 30 50 J2/J5
Power G 22 56 P3/P7 (Rating maxes at at P6, but allows Double-Fire)
M-D F 11 24 3G/6G
J-Fuel 200 0.2 All in drop tanks
P-Fuel 60 0 Internal. Fuel use as Pn-6. Idle to Pn2 allows J2 w/o tanks.
Hull 0 22 200Td LBB2 streamlined custom (the rest is drop tanks)
Turret 1 1 4.1 Triple Beam Laser
Turret 2 1 3.35 Triple Missile
Gig 20 Excluded 6G, 1.2EP, Mod/2, 1.8Td fuel, LMM, 7Td payload
Cargo 6 0
Total: 400 209.16
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