I am curious if anyone has used savage worlds for traveller type games. Traveller was originally created to be a generic system, as is Savage Worlds. SW does not focus on minutia such as starship micromanagement, trade management, etc. The main draw for me to the Traveller system is the character generation system. You could use the same system for SW and simply assign a skill point to an equivalent skill. Some skills of course do not exist but could either be created or merged. Starships could either be used as is from traveller or created via the science fiction companion with the understanding that you are only trying to capture the feel vs the rules.
Anyway, I am curious if anyone has done this?
Anyway, I am curious if anyone has done this?