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T5.09 Errata Discussion Thread

True enough. Of course 7 kg is what; about 15 pounds? Place that around your body and you can still jog and hike but your sprint is seriously degraded.

Abstract is good, I don't want to end up counting match stems either and certainly it is a refs job to keep players from abusing the system by carrying too much.
 
Could someone go to the Errata thread and clearly specify what is missing and where for Unrefined Fuel?
 
The Errata Review document is dated 28/08; I'm assuming that's the latest one?

Just wondering: how close are we to an official errata as reviewed by Marc?
 
There's an updated unofficial document I haven't uploaded yet with a LOT of changes.

Marc and I are hoping to meet again next week; I'll upload what I have after that, or if that gets delayed.

Right now, there's a red "Marc's review stops here" line at page 45. We've done more than that, but some were "needs more review".
 
Now add to the discussion of burden as applies to a starship.
What is an effective mass reduction of 10% per level in a system where mass is not tracked. In 1.0 For ship designs I converted mass to volume so a 10 dt power plant with a -3 burden only uses 7 dt and the other 3 Dt is applied to open space to improve the San of the crew. (it is NOT available to mount more equipment.)
 
Pg. 378 Globe Series

Jump Drive Capacitors
multiple references to them but they do not appear in the Jump section of the book or anywhere else.
 
Pg 52 and Pg 53 Continue Conditions

04 Citizen Roll 10 to Continue
pg. 58 Citizen - no listed continue condition

07 Spacer Roll 7 - to Continue
pg.61 Spacer Continue Str

08 Soldier Roll 7 - to Continue
Pg. 62 Soldier Continue End

13 Functionary no indicated method to continue
pg. 67 Office Politics to continue
also
Must Continue (Risk Success)
Cannot Continue (Risk Failure)
 
World Size

For mainworlds, size is generated by 2D -2, as in previous editions (p 409). T5 allows for larger worlds, though: If 2D -2 =10, reroll 1D + 9, which gives worlds of up to 15,000 miles in diameter (size F).

However, as this second roll is a flat distribution it is just as likely to produce a size F planet as a size A planet.

I wonder if the second should be modified to create a weighted distribution: if 2D -2 =10, reroll 2D +3, and treat rolls <10 as 10. This would still allow for size F mainworlds, it would just make them much rarer.
 
For mainworlds, size is generated by 2D -2, as in previous editions (p 409). T5 allows for larger worlds, though: If 2D -2 =10, reroll 1D + 9, which gives worlds of up to 15,000 miles in diameter (size F).

However, as this second roll is a flat distribution it is just as likely to produce a size F planet as a size A planet.

I wonder if the second should be modified to create a weighted distribution: if 2D -2 =10, reroll 2D +3, and treat rolls <10 as 10. This would still allow for size F mainworlds, it would just make them much rarer.

What about instead of 1D+9, you rolled [GOOD FLUX] + 10?
 
What about instead of 1D+9, you rolled [GOOD FLUX] + 10?
Yeah, the math would be the same as 2D+3. I'd get behind that.
None of the three are equivalent odds.
1d+92d+3GoodFlux+9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
0
0
0
0
0
0
0
0
1/6=6/36
1/6=6/36
1/6=6/36
1/6=6/36
1/6=6/36
1/6=6/36
0
0
0
0
1/36
2/36
3/36
4/36
5/36
6/36
5/36
4/36
3/36
2/36
1/36
0
0
0
0
0
0
0
0
6/36
10/36
8/36
6/36
4/36
2/36
0
Mean12.51010.9444

Histograms
odds of 361d+92d+3GoodFlux+9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
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|******
|******
|******
|******
|******
|******
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|*
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|*
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|******
|**********
|********
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Mean12.51010.9444

Note that goodflux is 0-5 output.
 
None of the three are equivalent odds.
1d+92d+3GoodFlux+9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
0
0
0
0
0
0
0
0
1/6=6/36
1/6=6/36
1/6=6/36
1/6=6/36
1/6=6/36
1/6=6/36
0
0
0
0
1/36
2/36
3/36
4/36
5/36
6/36
5/36
4/36
3/36
2/36
1/36
0
0
0
0
0
0
0
0
6/36
10/36
8/36
6/36
4/36
2/36
0
Mean12.51010.9444

Histograms
odds of 361d+92d+3GoodFlux+9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
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|******
|******
|******
|******
|******
|******
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|*
|**
|***
|****
|*****
|******
|*****
|****
|***
|**
|*
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|******
|**********
|********
|******
|****
|**
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Mean12.51010.9444

Note that goodflux is 0-5 output.

BTW, note that I had suggested [GOOD FLUX]+10, not +9. So all of the the values of that particular column need to be shifted down by 1 row, and the mean is [FONT=arial,helvetica]11.9444.

[/FONT]
1d+92d+3GoodFlux+10
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
0
0
0
0
0
0
0
0
1/6=6/36
1/6=6/36
1/6=6/36
1/6=6/36
1/6=6/36
1/6=6/36
0
0
0
0
1/36
2/36
3/36
4/36
5/36
6/36
5/36
4/36
3/36
2/36
1/36
0
0
0
0
0
0
0
0
0
6/36
10/36
8/36
6/36
4/36
2/36
Mean12.51011.9444

Histograms
odds of 361d+92d+3GoodFlux+10
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
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|
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|******
|******
|******
|******
|******
|******
|
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|*
|**
|***
|****
|*****
|******
|*****
|****
|***
|**
|*
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|******
|**********
|********
|******
|****
|**
Mean12.51011.9444
 

Yeah, that would be the simple solution, wouldn't it. :)

Of course, that will shift the mean from "5" (for 2D-2) to "7.5" (for 3D-3). But then we are adding an additional roll to the 2D-2 roll, so that will shift the mean above "5" anyway.
 
Yeah, that would be the simple solution, wouldn't it. :)

Of course, that will shift the mean from "5" (for 2D-2) to "7.5" (for 3D-3). But then we are adding an additional roll to the 2D-2 roll, so that will shift the mean above "5" anyway.

It isn't perfect, but it hits the 0 to 15 range, yes.

I just had a thought: What about [3D-3] + [BAD FLUX] ?
That would still generate a skewed bell-curve from 0-15, averaging about "5.5" to "6.0".
 
None of the three are equivalent odds.
True -- I thought whulorigan had suggested 10 + flux; I'm not as familiar with good flux/bad flux.

But note that I suggested 2D +3, with anything less than 10 = 10. A different distribution again than what you mapped.

SizeProbability (%)Total Probability (%)
1058.31.61
1113.880.38
1211.110.31
138.330.23
145.550.15
152.770.08
The first "Probability" column is the probability for rolling each size once the initial 10 was rolled; the second "Total Probability" is the overall chance of rolling a world of that size during worldgen.
 
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I like the suggestion that allows for the possibility of >10, but keeps it limited. Because I'm confused this morning, what are the options again?
 
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