Ok, just looked at T5, Fusion rifle is TL16 so I am going to put the Plasma Pistol there as well.With FF&S you can build them at TL16+ but they are much more capable at TL18.
In the TNE rulebook there is an adventure that mentions a hand fusion gun.
That doesn’t look right at all. Check the TL15 RP-A for an example.TL-15 Plasma Gun by CT Striker (mod):
Power: 0.105 MW
Output power: 0.042 MW
Gun weight: 0.37 kg, add a handle to get 0.4 kg
Volume: 0.4 l
Eff. range: 200 m, limited to 20 m for handgun.
Penetration: 5 (1.25 cm hard steel)
Ammo: 0.105 MW for 30 s is 3.15 MWs per shot. Each kg of battery stores 25 MWs, so 8 shots. 0.125 kg per shot
So, bigger and heavier than a Gauss Pistol.
Presumably high recoil (as all other non-compensated energy weapons).
No auto-fire, unlike Gauss Pistol.
Very heavy ammunition.
I'll take the Gauss Pistol...
A HMG with a 60 MW power consumption, requiring roughly 7 m3 (14 tonnes) of fusion power plant.... the heavy Rapid Pulse A main gun shrinks to a HMG by TL15 (CT Striker), ...
You have to make the pistol extremely low power to make it portable.That doesn’t look right at all. Check the TL15 RP-A for an example.
But the PGMP has infinite ammo in that power pack, so miniature fusion plants are a thing. I could reverse engineer that but I think I’ll do the pistol with batteries instead.View attachment 4065
View attachment 4066
A PGMP-14 would be something like:
Power: 0.75 MW
Output: 0.3 MW
Weight: 2.6 kg (10 kg incl. compensator)
Pen: 25 (9 cm hard steel)
Ammo: 0.75 MW × 30 s = 22.5 MWs ≈ 1 kg battery per round.
The book uses 90 kg incl. compensator.
The design sequence specifies continuous power consumption.Yes batteries are the key to man portable plasma MGs. I don’t read the firing as continuous over the full 30s of the phase.
PGMP territory, so presumably requiring BD or "gravitic compensator" to fire.At 250 megawatt-seconds at TL15 it’s 10 kg- and yes Cr 100000 for 8 shots. A 2-3 man crew could lug them into position, but more like a battle dress unit with a gunner, the BD suits carry 100kg of kit each so the high tech equivalent of everyone carrying ammo belts for an MG.
Decisive weapon against both other suits and light vehicles- and can punch through unarmored starships. Worth the trouble.
I would read that as "effectively unlimited" = "enough for a firefight", not really an infinity horn of plenty or weeks of fighting.But the PGMP has infinite ammo in that power pack, so miniature fusion plants are a thing. I could reverse engineer that but I think I’ll do the pistol with batteries instead.
OK, let's say 100 kg of batteries for 10 rounds of fire.At 250 megawatt-seconds at TL15 it’s 10 kg- and yes Cr 100000 for 8 shots. A 2-3 man crew could lug them into position, but more like a battle dress unit with a gunner, the BD suits carry 100kg of kit each so the high tech equivalent of everyone carrying ammo belts for an MG.
Problem is recoil?Use FF&S with the revised rules for energy weapons originally in Challenge.
I have stats for a TL 16 energy (plasma or fusion I forget which) pistol somewhere...