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What tech level is a Plasma Pistol?

With FF&S you can build them at TL16+ but they are much more capable at TL18.

In the TNE rulebook there is an adventure that mentions a hand fusion gun.
Ok, just looked at T5, Fusion rifle is TL16 so I am going to put the Plasma Pistol there as well.
 
Hmm, given the miniaturization and plasma weapons are intros at TL12 full rifles at TL13 and the heavy Rapid Pulse A main gun shrinks to a HMG by TL15 (CT Striker), I would say an intro pistol would be TL15.
 
TL-15 Plasma Gun by CT Striker (mod):

Power: 0.105 MW
Output power: 0.042 MW
Gun weight: 0.37 kg, add a handle to get 0.4 kg
Volume: 0.4 l
Eff. range: 200 m, limited to 20 m for handgun.
Penetration: 5 (1.25 cm hard steel)

Ammo: 0.105 MW for 30 s is 3.15 MWs per shot. Each kg of battery stores 25 MWs, so 8 shots. 0.125 kg per shot


So, bigger and heavier than a Gauss Pistol.
Presumably high recoil (as all other non-compensated energy weapons).
No auto-fire, unlike Gauss Pistol.
Very heavy ammunition.

I'll take the Gauss Pistol...
 
TL-15 Plasma Gun by CT Striker (mod):

Power: 0.105 MW
Output power: 0.042 MW
Gun weight: 0.37 kg, add a handle to get 0.4 kg
Volume: 0.4 l
Eff. range: 200 m, limited to 20 m for handgun.
Penetration: 5 (1.25 cm hard steel)

Ammo: 0.105 MW for 30 s is 3.15 MWs per shot. Each kg of battery stores 25 MWs, so 8 shots. 0.125 kg per shot


So, bigger and heavier than a Gauss Pistol.
Presumably high recoil (as all other non-compensated energy weapons).
No auto-fire, unlike Gauss Pistol.
Very heavy ammunition.

I'll take the Gauss Pistol...
That doesn’t look right at all. Check the TL15 RP-A for an example.
 
... the heavy Rapid Pulse A main gun shrinks to a HMG by TL15 (CT Striker), ...
A HMG with a 60 MW power consumption, requiring roughly 7 m3 (14 tonnes) of fusion power plant.
A quarter of the consumption of a shipboard laser.

Not quite a man-portable weapon...
 
That doesn’t look right at all. Check the TL15 RP-A for an example.
You have to make the pistol extremely low power to make it portable.
Compare with Laser Pistol?

Skärmavbild 2023-11-22 kl. 10.05.png
1700644014964.jpeg

The TL-15 RP-A is a 4 MW weapon (1.6 MW output), multiplied by 16 for an auto fire DM +5 to 64 MW.

Power: 4 MW
Output: 1.6 MW = 4 MW × 0.4
Weight: 14 kg = 4 MW × 3.5
Pen: 44 = 48 cm hard steel

Same procedure from B3 p19-20.

To be portable it would need 64 MW × 30 s = 1920 MWs battery per round ≈ 77 kg, so perhaps a tonne for a few minutes of fire...
 
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A PGMP-14 would be something like:

Power: 0.75 MW
Output: 0.3 MW
Weight: 2.6 kg (10 kg incl. compensator)
Pen: 25 (9 cm hard steel)

Ammo: 0.75 MW × 30 s = 22.5 MWs ≈ 1 kg battery per round.
The book uses 90 kg incl. compensator.
 
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Yes batteries are the key to man portable plasma MGs. I don’t read the firing as continuous over the full 30s of the phase.

Probably better to scale the firing rate to more the TL13-14 versions while capturing the miniaturization.

So, more like a TL15 version with TL15 batteries at half the power and auto rate of the TL14 version.

At 250 megawatt-seconds at TL15 it’s 10 kg- and yes Cr 100000 for 8 shots. A 2-3 man crew could lug them into position, but more like a battle dress unit with a gunner, the BD suits carry 100kg of kit each so the high tech equivalent of everyone carrying ammo belts for an MG.

Decisive weapon against both other suits and light vehicles- and can punch through unarmored starships. Worth the trouble.
 
MgT2 has a practical Plasma Rifle at TL-16. Give it a TL to miniaturise is to a pistol, I would say TL-17 for a practical Plasma Pistol.

CSC'23, p152-153:
Skärmavbild 2023-11-22 kl. 10.29.png
Skärmavbild 2023-11-22 kl. 10.26.png
Skärmavbild 2023-11-22 kl. 10.26 1.png
 
View attachment 4065
View attachment 4066

A PGMP-14 would be something like:

Power: 0.75 MW
Output: 0.3 MW
Weight: 2.6 kg (10 kg incl. compensator)
Pen: 25 (9 cm hard steel)

Ammo: 0.75 MW × 30 s = 22.5 MWs ≈ 1 kg battery per round.
The book uses 90 kg incl. compensator.
But the PGMP has infinite ammo in that power pack, so miniature fusion plants are a thing. I could reverse engineer that but I think I’ll do the pistol with batteries instead.
 
Yes batteries are the key to man portable plasma MGs. I don’t read the firing as continuous over the full 30s of the phase.
The design sequence specifies continuous power consumption.


At 250 megawatt-seconds at TL15 it’s 10 kg- and yes Cr 100000 for 8 shots. A 2-3 man crew could lug them into position, but more like a battle dress unit with a gunner, the BD suits carry 100kg of kit each so the high tech equivalent of everyone carrying ammo belts for an MG.

Decisive weapon against both other suits and light vehicles- and can punch through unarmored starships. Worth the trouble.
PGMP territory, so presumably requiring BD or "gravitic compensator" to fire.
Far from a pistol.
 
But the PGMP has infinite ammo in that power pack, so miniature fusion plants are a thing. I could reverse engineer that but I think I’ll do the pistol with batteries instead.
I would read that as "effectively unlimited" = "enough for a firefight", not really an infinity horn of plenty or weeks of fighting.

Unfortunately all Striker has to say about power plants:
Skärmavbild 2023-11-22 kl. 10.38.png
Skärmavbild 2023-11-22 kl. 10.39.png
Minimum 1 m3, 2 tonnes, and Cr 200 000 for TL-15 fusion.


MT allows smaller power plants, but also expands the scale efficiency table downwards:
Skärmavbild 2023-11-22 kl. 10.44.png
Skärmavbild 2023-11-22 kl. 10.45.png

Skärmavbild 2023-11-22 kl. 10.45 1.png

So, a 0.1 m3 TL-15 power plant (200 kg, Cr 20000) would output 6 MW × 0.25 = 1.5 MW, slightly more than needed for an PGMP. Not suitable for a man portable weapon...
 
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Use FF&S with the revised rules for energy weapons originally in Challenge.

I have stats for a TL 16 energy (plasma or fusion I forget which) pistol somewhere...
 
At 250 megawatt-seconds at TL15 it’s 10 kg- and yes Cr 100000 for 8 shots. A 2-3 man crew could lug them into position, but more like a battle dress unit with a gunner, the BD suits carry 100kg of kit each so the high tech equivalent of everyone carrying ammo belts for an MG.
OK, let's say 100 kg of batteries for 10 rounds of fire.

10 kg per round is 10 × 25 MWs = 250 MWs, or ~8 MW × 30 s.
Auto fire DM+4 is 8 times the power, so down to effective power 1 MW of the weapon, output 0.4 MW.
Pen: 0.4 MW × 30 = 12 cm steel => AV 28.
Range: SQRT( 0.4 MW ) ≈ 0.6 km = 600 m.
Burst: None.

Total: Plasma "Machine Gun": 60 (28) +4, 120 (15) +4, 240 (1) +4

Effective against battledress and soft targets, tanks and spacecraft needn't worry.
 
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Use FF&S with the revised rules for energy weapons originally in Challenge.

I have stats for a TL 16 energy (plasma or fusion I forget which) pistol somewhere...
Problem is recoil?

Will penetrate anything but BD at very short range, but kicks like a mule:
Skärmavbild 2023-11-22 kl. 12.48.png
Weapon weight is negligible, I had to load it down with massive amounts of ammo to get recoil under control...
 
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